The Hourglass (Quad Jam #3)
Instructions
Plant plants -> Harvest mature plants -> Collect produce -> Earn Life Essence -> Buy Upgrades -> Repeat
This project was my attempt of a submission for Quad Jam #3. I came up with a pretty solid idea on day 3, but sadly I didn't have enough time to complete it. Despite it being unfinished, I still wanted to submit to at least show my idea.
I will be continuing to add features later this week, so let me know what features you think I should add. Also, tip for fellow unity enjoyers: don't use Task.Delay() for webgl builds. Apparently it uses multithreading capabilities of some kind (which causes webgl projects to not run).
Next time I need to work with an artist... I spent way too much time "drawing".
Feature to come:
Creature System (Animals will eat plant produce, and then be culled for meat for additional life essence)
Human System (Will auto harvest plants, feed animals, etc)
Additional Spells (Rain, Fire, Storm, Inspire, Cull)
Sound FX and Background Music
Basic Tutorial System in Game ("Flip to start", "Plant plants", "Ready to harvest")
Mouse-Over Tooltips/Details (shows how long a plant has till mature, etc.)
Known bugs:
Mouse Cursors for plants are bugged
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Gary Bigtoes |
Genre | Simulation |
Made with | Unity, Inkscape |
Tags | Idle, Life Simulation, miniature, Time Travel |
Average session | A few minutes |
Development log
- V1.1 (Bugfix)Mar 14, 2023
Comments
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I think this will become a wonderful game. I do have a few features that would be cool to see:
1. What your current max time is on the shop menu
2. An option to turn off the mana flower's mana ball (it slowed my game)
3. Maybe some spell to instantly drain the rest of the sand
This is already a fun little game and I hope to see what you do with it
Thank you for the kind words and suggestions! I have been working on optimizations for the game, so hopefully it will work better in the next WebGL build. Also your sand draining spell is a good solution to the waiting on the hourglass problem.
weirdly addicting, cant wait to see how this develops!
cool I hope you develop it further
And yes, currently trees have no purpose other than aesthetic. I intend to use them for the human system. Humans will be able to build structures using mature trees.
Thanks for playing my game! Let me know what you think about it. Also please tell me about any bugs you find or features you would like to see implemented.